Vagrant
Character Name: Vagrant
Alternate Identities: John Kramer
Player Name:
CHARACTERISTICS
Val Char Base Points Total Roll Notes
15 STR 10 10 15 12- HTH Damage 3d6 END [6]
17 DEX 10 21 17 12- OCV 6 DCV 6
15 CON 10 10 15 12-
11 BODY 10 2 11 11-
12 INT 10 2 12 11- PER Roll 11-
10 EGO 10 0 10 11- ECV: 3
15 PRE 10 5 15 12- PRE Attack: 3d6
4 COM 10 -3 4 10-
4 PD 3 1 4/5 4/5 PD (2/3 rPD)
3 ED 3 0 3/4 3/4 ED (3/4 rED)
4 SPD 2.7 13 4 Phases: 3, 6, 9, 12
6 REC 6 0 6
30 END 30 0 30
28 STUN 27 1 28
11 MORPHIA 11 0 11
17 ANIMA 17 0 17
11 PSYCHE 11 0 11
10" Running 6 8 10"
2" Swimming 2 0 2"
3" Leaping 3 0 3" 70 Total Characteristics Points
CHARACTER IMAGE
EXPERIENCE POINTS
Total earned: 16
Spent: 0
Unspent: 16
Base Points: 75
Disad Points: 75
Total Points: 150
MOVEMENT
Type Total
Run (6) 10" [20" NC]
Swim (2) 2" [4" NC]
H. Leap (3") 3"
V. Leap (2") 1 1/2"
DEFENSES
Type Amount
Physical Defense 4/5
Res. Phys. Defense 2/3
Energy Defense 3/4
Res. Energy Defense 3/4
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 6 DCV: 6
 
Combat Skill Levels:
+3 Crossbows
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
Akido Throw 1/2 +0 +1 5d6 +v/5, Target Falls
Judo Disarm 1/2 -1 +1 Disarm; 35 STR to Disarm roll
Karate Chop 1/2 -2 +0 HKA 2d6
Boxing Hook 1/2 -2 +1 9d6 Strike
Kung Fu Block 1/2 +2 +2 Block, Abort
COMBAT MODIFIERS
Range 0-4 5-6 7-8 9-12 13-16 17-24 25-36 37-48
RMOD 0 -1 -2 -3 -4 -5 -6 -7
Targeting shot OCV Hit Location
Head shot (Head to Shoulders) -4 1d6+3
High shot (Head to Vitals) -2 2d6+1
Body shot (Hands to Legs) -1 2d6+4
Low shot (Shoulders to Feet) -2 2d6+7
Leg shot (Vitals to Feet) -4 1d6+12

Character Name: Vagrant
Alternate Identities: John Kramer
Player Name:
SKILLS
Cost  Name
3 WF: Handguns, Small Arms, Crossbows
9 +3 Crossbows
2 KS: Commando Training (Martial Arts knowledge) 11-
0 Conversation (Everyman) 12-
0 Deduction 8-
0 Shadowing 8-
0 Stealth (Everyman) 12-
6 Concealment (Everyman) 14-
0 Climbing (Everyman) 12-
0 CuK: First World Culture 8-
2 KS: First World Ancient History 11-
0 AK: First World New York Area 8-
3 Bribery 12-
5 Sleight Of Hand 13-
3 Streetwise 12-
11 Trading 16-
44 Total Skills Cost
PERKS
Cost  Name
3 Contact: Black Market 12-
4 Contact: Antiques Dealers 13-
7 Total Perks Cost
 
POWERS
Cost  Power END
1 Knots of Scar Tissue: Damage Resistance (2 PD/3 ED) (2 Active Points); Activation Roll 9- (-1 1/2)0
1 Total Powers Cost
EQUIPMENT
Equipment END
Soft Leather Armor: Armor (1 PD/1 ED) (3 Active Points); Activation Roll 11- (-1), OIF (-1/2), Real Armor (-1/4)0
Light Crossbow: Killing Attack - Ranged 1d6+1 (20 Active Points); 10 Recoverable Charges (-1 1/4), OAF (-1), Required Hands Two-Handed (-1/2), STR Minimum 12 (-1/2), Real Weapon (-1/4), Beam (-1/4)[10 rc]
Experience Earned
1) Book One: The Eye of the Reaver
2
2) Book Two: The Revenant Gun
2
3) Book Three: The Book of Yara
2
4) Book Four: The Jewel of Merikia
10
MARTIAL ARTS MANEUVERS
Cost  Maneuver
Commando Training
3
1) Akido Throw: 1/2 Phase, +0 OCV, +1 DCV, 5d6 +v/5, Target Falls
4
2) Judo Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 35 STR to Disarm roll
4
3) Karate Chop: 1/2 Phase, -2 OCV, +0 DCV, HKA 2d6
5
4) Boxing Hook: 1/2 Phase, -2 OCV, +1 DCV, 9d6 Strike
4
5) Kung Fu Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
8
6) +2 HTH Damage Class(es)
28 Total Martial Arts Cost

Character Name: Vagrant
Alternate Identities: John Kramer
Player Name:
DISADVANTAGES
Cost  Disadvantage
0 Normal Characteristic Maxima No Age Restriction
15 Distinctive Features: Left side severely burned (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
5 Distinctive Features: Scratchy and sick-sounding voice (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
10 Physical Limitation: Half of his long term memory is gone (Frequently, Slightly Impairing)
15 Psychological Limitation: Ignorant of recent history (Very Common, Moderate)
10 Reputation: Black Market Dealer, 11-
5 Psychological Limitation: Will be unscrupulous for knowledge of past (Uncommon, Moderate)
10 Psychological Limitation: Obsessed w/ learning what happened to his world (Uncommon, Strong)
1 Quirk:
1 Quirk:
1 Quirk:
1 Quirk:
1 Quirk:
75 Total Disadvantages Cost
APPEARANCE
Hair Color: Varies
Eye Color: Haunting Blue
Height: 1.85 m
Weight: 85.00 kg
Description:
BACKGROUND
PERSONALITY
QUOTE
POWERS/TACTICS
CAMPAIGN_USE
Character created with Hero Designer (version 2006110406)