Khaz Alternate Identities:
Player Name:
CHARACTERISTICS
Val Char Base Points Total Roll Notes
24 STR 10 36 24 14- HTH Damage 5d6-1 END [10]
15 DEX 10 15 15 12- OCV 5 DCV 5
20 CON 10 20 20 13-
20 BODY 10 20 20 13-
11 INT 10 1 11 11- PER Roll 11-
10 EGO 10 0 10 11- ECV: 3
15 PRE 10 5 15 12- PRE Attack: 3d6
10 COM 10 0 10 11-
9 PD 5 5 9/13 9/13 PD (1/5 rPD)
4 ED 4 0 4/8 4/8 ED (1/5 rED)
4 SPD 2.5 15 4 Phases: 3, 6, 9, 12
8 REC 9 -2 8
40 END 40 0 40
42 STUN 42 0 42
20 MORPHIA 20 0 20
16 ANIMA 16 0 16
11 PSYCHE 11 0 11
7" Running 6 2 7"
2" Swimming 2 0 2"
4" Leaping 5 0 4 1/2" 117 Total Characteristics Points
MOVEMENT
Type Total
Run ( 6 ) 7" [ 14" NC]
Swim ( 2 ) 2" [ 4" NC]
H. Leap ( 5" ) 4 1/2"
V. Leap ( 2" ) 2"

 

EXPERIENCE POINTS
Total earned: 40
Spent: 40
Unspent: 0
Base Points: 75
Disad Points: 75
Total Points: 190
 
CHARACTER IMAGE
COMBAT INFORMATION
OCV: 5 DCV: 5
 
Combat Skill Levels:
+3 OCV Mauls
+3 Mauls
DEFENSES
Type Amount
Physical Defense 9/13
Res. Phys. Defense 1/5
Energy Defense 4/8
Res. Energy Defense 1/5
Mental Defense 0
Power Defense 0

 


Character Name: Khaz
Alternate Identities:
Player Name:
SKILLS
Cost  Name
0 Conversation (Everyman) 12-
0 Deduction 8-
0 Shadowing 8-
0 Stealth (Everyman) 12-
0 Concealment (Everyman) 11-
0 Climbing (Everyman) 12-
2 CuK: Devil Merk Culture 11-
0 AK: Home Kraysh 8-
2 CK: Tallon 11-
2 CuK: Tallonese Culture 11-
5 Analyze: Combat 12-
2 Survival (Tropical Forests) 11-
3 Tactics 11-
3 Tracking 11-
1 KS: Military History 8-
2 KS: Mercenary World 11-
2 PS: Mercenary 11-
5 Penalty Skill Levels: +3 vs. Perception Rolls with Detecting Wraiths
4 WF: Common Melee Weapons, Common Missile Weapons
6 +3 OCV Mauls
9 +3 Mauls
8 NCM on Combat Skill Levels
56 Total Skills Cost
TALENTS
Cost  Name
4 Combat Luck (3 PD/3 ED); Savage Earth style (-1/2)
4 Total Talents Cost
 
POWERS
Cost  Power END
1 Tough Skin: Damage Resistance (1 PD/1 ED)0
12 Horns or Hooves: Killing Attack - Hand-To-Hand 1d6 (2d6 w/STR); Reduced Penetration (-1/4)1
13 Total Powers Cost
EQUIPMENT
Equipment END
Weapon Name
OCV
Damage
Str Min
Notes
0
Maul
1 1/2d6 K 2d6 w/STR
18
2 Hand
0
Sm. Spear, 1-H
1+1 K 2d6 w/STR
13
1.5h, set, thr
0
Very Heavy Bow
2 RKA
15
2 H
0
Armor and Defense
1) Combat Luck: Armor (3 PD/3 ED); Luck Based , Does not stack with other armor, Not vs. Name Characters
0
2) Ring Mail (4 PD/4 ED); Activation Roll 11- (-3/4), Real Armor (-1/4)
0

Character Name: Khaz
Alternate Identities:
Player Name:
DISADVANTAGES
Cost  Disadvantage
0 Normal Characteristic Maxima No Age Restriction
15 Distinctive Features: Devil Merk, )Huge, Red Skin, Horns, Hooves) (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
15 Hunted: Scarred Wraith (Khaz took his hand) 8- (Mo Pow, Harshly Punish)
15 Psychological Limitation: Devil Merk Code (Die for the Kraysh, Die for the Band, Die for the Employer) (Common, Strong)
15 Psychological Limitation: Must accept challenges (Common, Strong)
5 Psychological Limitation: Angered by Personal Insults (Uncommon, Moderate)
5 Reputation: Devil Merk, 8-
1 Quirk: Dislikes "Court Jesters"
1 Quirk: Likes raw meat
1 Quirk: Snores like a bear
1 Quirk: Must keep weapons in good condition
1 Quirk: Practices combat maneuvers in spare time
75 Total Disadvantages Cost
APPEARANCE
Hair Color: Straw
Eye Color: Green
Height: 6' 10"
Weight: 302 lbs
Description:
Khaz is fairly typical of his race, though perhaps a bit more massive and muscular, certainly larger than any human. He has bright read skin, green eyes, hooves and horns. The only hair on his body grows on his lower legs.
BACKGROUND
Khaz is the last survivor of the Kazan River Kraysh, and of the Band of Devil Merks called Fhard's Fist. He has taken it upon himself to avenge these murders peretrated by the Celestial City. He was for a time under the employ of Gilead of Tallon, who shared a similar goal of retribution.
Recently he did manage to track down and slay the Wraith (invisible assassin) who slaughtered his Band. Also, he was instrumental in the destruction of the Celestial City. Whether this is enough to fulfill his blood debt remains to be seen.
PERSONALITY
Originally, Khaz was motivated by money. Devil Merks fight for pay and use that money to better their Kraysh (tribal homealnd). With his kin and tribe destroyed, he can either pledge himself to a new Kraysh or find a new path in life. Currently he seeks vengeance by working alongside the enemies of the Celestial City. Despite his gruff nature, he has developed a bit of a bond with the adventurers he has met and travelled with.
QUOTE
"You want him dead? How mcuh?"
POWERS/TACTICS
Khaz has a good sense of tactics, and a number of combat skills. His favorite tactic however is to flatten things that threaten him with a truly massive maul He will start with the most deadly oppononet first, in an attempt to show his prowess.
CAMPAIGN_USE
Khaz is a vending machine that pays off in death.
Basically he is a mercenary, although he has no one to send his battle pay home to, and is burdened by a quest for vengeance laid upon him by a patriarch of his Kraysh. Khaz is a Combat Monster.
Character created with Hero Designer (version 2008030405)