Joc
Character Name: Joc
Alternate Identities:
Player Name: Paul
CHARACTERISTICS
Val Char Base Points Total Roll Notes
13 STR 10 6 13 12- HTH Damage 2 1/2d6 END [5]
20 DEX 10 30 20 13- OCV 7 DCV 7
18 CON 10 16 18 13-
10 BODY 10 0 10 11-
18 INT 10 8 18 13- PER Roll 13-
18 EGO 10 16 18 13- ECV: 6
13 PRE 10 3 13 12- PRE Attack: 2 1/2d6
12 COM 10 1 12 11-
5 PD 3 2 5 5 PD (0 rPD)
5 ED 4 1 5 5 ED (0 rED)
3 SPD 3.0 0 3 Phases: 4, 8, 12
7 REC 7 0 7
15 END 36 -10 15
26 STUN 26 0 26
10 MORPHIA 10 0 10
16 ANIMA 16 0 16
18 PSYCHE 18 0 18
7" Running 6 2 7"
2" Swimming 2 0 2"
2" Leaping 3 0 2 1/2" 75 Total Characteristics Points
CHARACTER IMAGE
EXPERIENCE POINTS
Total earned: 7
Spent: 1
Unspent: 6
Base Points: 75
Disad Points: 75
Total Points: 151
MOVEMENT
Type Total
Run (6) 7" [14" NC]
Swim (2) 2" [4" NC]
H. Leap (3") 2 1/2"
V. Leap (1") 1"
DEFENSES
Type Amount
Physical Defense 5
Res. Phys. Defense 0
Energy Defense 5
Res. Energy Defense 0
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 7 DCV: 7
 
Combat Skill Levels: +1 with any three maneuvers or a tight group of attacks
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
Targeting shot OCV Hit Location
Head shot (Head to Shoulders) -4 1d6+3
High shot (Head to Vitals) -2 2d6+1
Body shot (Hands to Legs) -1 2d6+4
Low shot (Shoulders to Feet) -2 2d6+7
Leg shot (Vitals to Feet) -4 1d6+12

Character Name: Joc
Alternate Identities:
Player Name: Paul
SKILLS
Cost  Name
0 Conversation (Everyman) 12-
0 Deduction 8-
0 Stealth (Everyman) 13-
0 Concealment (Everyman) 13-
0 Climbing (Everyman) 13-
3 Traveler
1
1) AK: Adala 11-
1
2) AK: Boothia 11-
1
3) AK: Coralia 11-
1
4) AK: Oradon 11-
0
5) AK: Tallon 8-
0
6) CuK: Home Culture 8-
3 Acting 12-
1 WF: Blades
1 KS: Jewelry 8-
1 Breakfall 8-
1 Bribery 8-
1 Forgery 8-
3 Blades: +1 with any three maneuvers or a tight group of attacks
1 WF: Off Hand
1 Disguise 8-
3 Fast Draw 13-
3 Shadowing 13-
5 Rapid Attack (HTH)
3 Lipreading 13-
3 Language: O Kabekki (completely fluent)
3 Lockpicking 13-
3 PS: Jewelry Maker/Lapidary 12-
3 Security Systems 13-
3 Sleight Of Hand 13-
3 Streetwise 12-
3 Trading 12-
10 Two-Weapon Fighting (HTH)
65 Total Skills Cost
PERKS
Cost  Name
Adept Devotions
10
1) Adept Pool
1
2) Minor Devotions (Spirit Sight [1])
11 Total Perks Cost
 
EQUIPMENT
Equipment END
Spirit Sight - Improved: Detect Spirits 13- (Unusual Group), Discriminatory, Range0
Experience Earned
1) Book One: The Eye of the Reaver
n/a
2) Book Two: The Revenant Gun
n/a
3) Book Three: The Book of Yara
n/a
4) Book Four: The Jewel of Merikia
7

Character Name: Joc
Alternate Identities:
Player Name: Paul
DISADVANTAGES
Cost  Disadvantage
0 Normal Characteristic Maxima No Age Restriction
1 Quirk: Plucks grey hairs
1 Quirk: Slave brand of the Gunlods
1 Quirk: Seeks information on the location of the Nain
1 Quirk: Keeps and seeks mouse sized objects
1 Quirk: Has a slight O Kabekki accent
15 Hunted : Bounty hunters 8- (Mo Pow, Harshly Punish)
5 Psychological Limitation: Slight Kleptomania (Uncommon, Moderate)
10 Psychological Limitation: Coward (Common, Moderate)
5 Reputation: Master thief amongst the underworld, 11- (Known Only To A Small Group)
10 Social Limitation: Secretly a thief (Occasionally, Major)
5 Hunted: The authorities 11- (Less Pow, NCI, Watching)
5 Dependent NPC: Skweek 11- (Slightly Less Powerful than the PC; Useful Noncombat Position or Skills)
15 Psychological Limitation: Sucker for a pretty face (Common, Strong)
75 Total Disadvantages Cost
APPEARANCE
Hair Color: Dark Brown
Eye Color: Brown
Height: 1.69 m
Weight: 67.00 kg
Description:
Joc is a short swarthy man. He keeps his dark curly hair short and well groomed. He secretly plucks the gray hairs from his beard, moustache and head. He even once had his hair morphically enhanced to get rid of the gray but sadly the line broke when he was forced to flee the a bounty hunter in Oradon. Joc is in excellent shape for a man his age; he exercises regularly. He wears leather armor padded with cloth for comfort and concealment. He keeps a quality two layered oil cloak over his draped sholders. The cloak conceals his twin short blades. The only obvious weapon he carries is a dagger at his side.
BACKGROUND
Joc was born into a failing barbarian tribe. The Nain were never a very large tribe and strugled to survive along the Braedor Coast. Sandwiched between a large population of Lyon de Mer ( a mutant variety that looks like the AD&D kind), and a large wolf tribe, resources were hard to come by. The Nain were refered to as the Hidden for they were most often the meek amongst the mighty. The tribes best defence was to remain undiscevered. Their final down fall came when the Nain surrendered to raiding Yzlonders. They were to be taken back to Yzlond as slaves but the boat that bore Joc sprung a leak. An unseen kraken gnawed at the bottom of the boat and would have sunk it if not for the fearless Gunlods of Yzlond who sucessfully drove it off. With their longboat taking on water and their crew depleted by the monster they desided to make for the nearest freeport. The Gunlods intended to repair their ship and continue on to Yzlond with their booty; they would leave one person shy. It was discovered during the sea voyage that Joc and his sister Jina, the only children on board, could squeeze through the bars of the Helka's hold. The first night in the port the children were encouraged to escape, to plead with the local authorities for their release. They tried but were given away by Jina's sobs. The scared child awoke their druken guard who quickly raised the alarm. Jina was swiftly caught but Joc dodged past, on to the dock and into the strange landscape of a city. Joc tried to get help for his tribe but could not speak Anglish ( his people spoke only O Kabekki ). It was not until the late the next morning that Joc found someone who spoke broken O Kabekki and got him help. The help was to little to late. The Helka disapeared into the gate maze of Coralia to the open sea never to be seen by Joc again. The man who had helped Joc get the harbor guard shruged his sholders and said " Bon chance mon ami."
Joc was alone in a foriegn land. He survived by stealing food and living in the numerious abonded buildings of the city in decline. Joc being a very bright child quickly picked up the Merikian's strange language. An agile youth Joc proved to be an excelent if untrained thief. But even the best of thieves get caught and Joc was reckless in his youth. Joc was caught picking the pocket of a jewler. Joc dug his hand into the pouch of the rich man and came out with more wealth than he had ever known. Unfortunately as he did this an alarm sounded within the mans bag. His guards pounced on the dimunitive cutpurse. Joc was to quick and dove into the crowds of market. Joc had escaped this way many times but not this time for Tunis the Jewler was a sighted. Joc did not know this nor did he know what "sighted" was even though Joc was sighted himself. Tunis directed his guard to the basket where Joc hid and they grabed and held the strugling street urchin. To Joc's surprise Turis did not turn him in; instead he took him in. There was something about the child that reminded Turis of himself. He had understood Joc's O Kabekki curses to his guards and he too had been a thief in his youth. Turis the Jewler was a well known fence to thieves and scoundrels and this little thief was sighted just as he secretly was.
Thus began Joc's apprentiship. He learned from Turis the fine art of the jewler and secretly the skills of a thief. For many years Joc traveled and learned from the old merchant. They would go from city to city, Turis applying his trade by day, Joc his by night. When one city became to hot they would move on to the next. This continued until the sad day that took Turis's life. Upon the road between Adala and Coralia their caravan was attacked by a band of riven. The mad creatures were driven off but Turis in the excitement of the fight suffered a massive heart attack. Before he died Turis passed on his merchant licence and said these last words " Be careful. Don't get caught ".
Joc has tried to live up to the good standard set by Turis. He has been careful and has not been caught, at least not for long. For the most part, when he has thieved it has been after thorough planning, research and reconnaissance. Occasionally Joc cannot resist pinching some small unwatched trincket, though he fights this urge when he's concious of it. Joc, for the most part, works as a fence in a city until things get to hot. Then he quickly picks up and moves to the next town. As he has gotten older he has taken fewer and fewer chances resulting in a decline in his wealth. Joc's best and in a way worst job was in Coralia. He stole an enhanced emerald the size of his fist. He knew the stone could to easily be traced back to him so he cut the gem and sold the stones in Oradon. The angry master whom Joc had stolen from sought revenge against the thief and hired Yegar the bounty hunter to get Joc. Yeger caught up with Joc in Oradon who was living it up on the profits from the gem. Joc barely escaped the determined bounty hunter who slew 3 of Joc's guards. He got away with his life and little more. Joc is looking for a way to reverse his fortunes.
PERSONALITY
Joc is a good natured person who enjoys a strong drink, a good laugh, and a pretty women. He will often help those he feels need it for no more than the feeling it gives him. He believes in justice over law. He is striving to live up to the example Turis gave him when he took Joc in and raised him as his own.
QUOTE
"Meard!". " When times get tough its timefor me to get out of here."
POWERS/TACTICS
Joc is a sighted person ( which he keeps secert ) with decent hand to hand fighting skills. He will generally try to avoid a fight. When pressed he uses twin blades in a self taught fighting style. At range he uses one of several throwing daggers he has concealed upon his person. Joc is not likely to jump into a fight but more apt to stand back looking for a good opportunities.
CAMPAIGN_USE
Joc is a sucker for a sob story willing to help those in need. A team player whose good at gathering information or infultrating a stronghold. His kleptomania can cause problems for the party. Joc has dealings with the underworld and can be pressed to pay "taxes" or to perform criminal acts for those who see him to be in their territory and thus in their service. If the law finds out about him they may try to force him turn stool pigeon on those he fences jewelry for. He would persue rumors regarding the Nain. He is a sucker for a pretty face. He will chase after "the big score".
Character created with Hero Designer (version 2007100205)